In Dungeon Fighter Online, players often debate which classes shine and which ones lag behind. While some careers remain fan favorites, others have long carried the stigma of being underpowered or simply awkward to play. For gamers following discussions through platforms like the Crickex App, these conversations often spark nostalgia and frustration in equal measure. Today, we take a closer look at those classes that, despite loyal players, still can’t quite find their footing.
Among the “big uncle” classes, Blue Fist (Monk) stands out as a mobile fighter. Yet its short-legged design betrays it in PvP, leaving it looking intimidating but not truly effective. Many players joke that if only Blue Fist’s weapon strikes had a wider range, it might compete better. The class has impressive combo counts, stringing together hundreds or even thousands of hits. But when compared to Red Eye (Berserker), it feels lacking, as Berserkers finish off enemies so quickly that extended combos aren’t even necessary. Even with buffs like Shadow clones, Blue Fist players often feel they can’t deal enough damage to finish dungeons effectively.
The Black Magicianess (Necromancer) is another divisive case. On paper, her summoning abilities look creative, with hordes of dark creatures at her command. Yet many players feel more like farmhands herding poultry than fearsome sorcerers. Chickens, ducks, and geese march at her side, obedient yet weak in damage. Skills often feel clunky, requiring repeated commands for summons to act. Even the famed dragon summon fails to provide enough firepower. Compared to Summoner, the class comes across as a pale imitation, and for many, the grind to collect special gear isn’t worth the frustration.
Ghostblade players, once a proud branch of the swordsman line, now struggle to keep pace. In past versions, Ghostblade thrived on the “three circle” skills, using ice and shadow to control the battlefield. Today, even with an added ice field, their damage output feels too slow. Defeating basic monsters in dungeons can take nearly a minute, and soloing high-level bosses is almost unthinkable without expensive gear. The once respectable “death monument” skill has become one of the few reliable attacks, leaving players nostalgic for an era when Ghostblade could clear dungeons efficiently.
Street Fighters and Strikers also highlight the problem of balance. In earlier versions, female Street Fighters dominated with skills like the Tiger Fist and seismic shockwaves, making them devastating in dungeons like the Tower of Illusion. Yet as new patches rolled out, their crowd-control abilities weakened, and their burst damage fell behind. Strikers too once held the title of explosive burst specialists with “Mighty Kick,” but as the game evolved, gear requirements grew so demanding that average players simply couldn’t keep up. Today, both classes feel overshadowed by alternatives such as Female Nen Masters, whose awakened skills pack tremendous power and defensive shields, or Female Grapplers, whose grappling abilities and awakening skills allow them to handle bosses with unmatched control.
These imbalances reflect a broader challenge for Dungeon Fighter Online — how to ensure every class remains viable and enjoyable. For many veterans, memories of dominant versions of Ghostblade, Street Fighter, or Striker remain strong, but reality has shifted. Unless developers commit to revamping damage numbers or awakening skills, these professions will continue to linger in the shadows of more powerful counterparts.
For players keeping track of these updates via the Crickex App, the story of underperforming classes is both frustrating and fascinating. It reminds us that in gaming, just like in life, balance is hard to maintain, and not everyone can stay at the top forever. Still, every forgotten class has its loyal players who hope for a revival — a patch, a buff, or a new awakening — that could restore their place in the spotlight. Until then, these struggling careers remain symbols of persistence in a game that constantly evolves.